“We’re not living in the past or the present anymore. This is the future.” – Ted Striker
I’ve been thinking about the future quite a bit recently, mostly because the past couple of weeks have been a whirlwind of interviews and evaluations of potential interns and permanent employees for the game studio that will grow over the summer. At current estimate, there will be about ten people at Made for Motion Studio making motion games. This compares favorably with the current population of one. Needless to say (although, as with every use of that phrase, I’m going to say it anyway) I am very excited about how much we will be able to get done. We’ve got some game concepts made up, and I’m sure each of the interns will be bringing some of their own, so there will be no lack of work to do (that would be kind of a cool problem to have, too). I do have a nagging doubt or two. First, I fear my job will become wrangling all of these people, and I will not have as much time to do the coding-type work that I’m doing now. That is not necessarily a bad thing (I do know a thing or two about leadership and organization), but it is a change, and change is scary. The other nagging doubt deserves its own post, and will get one in a day or two, after I talk about it with the people with whom I need to talk about it (using a blog to say things which are better said in person is lower than I care to slip).
Oh, we also still need a graphics programmer, someone who can make the GPU do interesting things, and can make the lighting not suck in all of our 3D demos (I blame the engine). I guess I’ll need to do a little more recruiting, but that’s ok, because going out to various college and university game programs and talking is fun, as I get to deliver good news to good people, and educate the future game giants of the world about motion.
One more thing that all of this success and these plans mean is the following: There is but one true Schwartz, and I am his prophet. His dream is coming true through me, right now. The interviews and job offers that I have been making in the last two weeks are the confirmation that we are creating a truly intern-fed, growing, local game company with strong ties to the local academic game programs. We are on the road to awesome town, baby.